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Notes from Metagame

Saturday

Frank Lantz on context, what are we doing here

  • Hidden agenda — understand what people are up to is key to understanding.
    • Frank Lantz (NY) - recently moved to bay area, interested in engaging. Bay area is an exciting place, weird status as tech capital/AI center. Lighthaven has a rationality-adjacent status.
    • How do games fit into “where we’re going together”, with tech/AI
  • Theorycrafting
    • What you do away from the table, brewing a deck. Very speculative. Not a strong central thesis
  • What are games?
    • Games (and everything) is hard to define
    • “Bring me back the game” cricket ball vs globe. Or sims vs microsoft word
    • Cluster: recreation, entertainment, voluntary, fun, social, rules, play, interactive, dynamic, goals
  • Games are art, sorta.
    • Sort of like music, painting, poetry
    • “art” can be confusing — eg mona lisa, glass, solemn observation, in a tomb.
      • But key: intrinsic value, non-utilitarian, pleasure & meaning, aesthetic judgments
    • like pop culture art. they’re like tv, albums. (comfortable to put into a rectangle), sports
    • trap: “we need games with emotion and high fidelity artwork”
      • tetris vs last of us — less self conscious about masterpieces in video games, more awkward struggle to capture film/theater qualities
    • trap: theater/film/painting are high status, vs games.
      • michaelango is grounded in institutions of high status, prestigious. hunting after status — a lot of complicated dynamics as to why “gutter culture”
      • Why?
        • kids, developmental; as an industry — toys (boy toys), computer.
        • the way we make/consume those.
        • effort to play game is squandered — real problems are unsolved
        • [ac] games are more fun. art is virtue signaling?
          • games are newer
      • Anyways, avoid status auction
  • So: special status, outside of ordinary life.
    • Like fiction, painting, music, art. Not embedded in life
      • [ac] beauty of Manifold/Manifest is that it’s a game
    • Learning, status competitions, rituals, simulations, self-control
    • Don’t expect them to justify themselves
  • Central paradox of games:
    • Chess is pure rationality, an exercise in problem solving
      • “given rules, does white win?” global exercise in search
    • But also: absurd. Can’t explain why we’re doing it
  • Games, here and now (2025 in Lighthaven, Berkeley)
  • Games are the artform of…
    • artform of systems
    • artform of computation
      • What kinds of problems are solvable?
    • artform of software
    • artform of thinking and doing
      • Music is the artform of sound
      • painting is the artform of looking and vision
      • [ac] how about entrepreneurship? maybe less art
    • artform of agency
    • artform of problem-solving
      • creating problems for their own sake
    • artform of optimization
      • what is the best move for white? create universe where best answer exists
    • artform of precisely-articularted objective criteria
  • Case studies
    • invention of probability theory. giralamo cardano, was a gamer
    • invention of game theory, john van neumann (played poker)
      • in econ, politics. but also bio
    • zero-determinant strategies
      • axerlod tournament ⇒ tit for tat
      • but zero-determinant — can unilaterally decide what payoff for partner over time. Can pick a number to make that happen
        • Exploitative strategy within IPD for strategies that are adjusting responses which is what ZD
      • evolutionary strategies need theory of mind, recognize they’re against exploitative, and refuse to play
    • games invented computers
      • mechinacal turk
      • alan turing wrote turochamp, chess playing program
    • gpu ⇒ AI
      • not total coincidence. key ingredient: capacity of GPU to make pretend castle
    • games back to real world
      • alphago slack move — seem much weaker than alternatives
      • eventually: slack for scoremaxxing, but alphago is winmaxxing
      • humans: want to scorched earth, konan
  • Adversial policies vs KataGo
    • Katago thinks an area is dead, when not
    • Pulled major go engines for maintenance, not that easie
    • Larger issue: AlphaGo isn’t playing go. It’s a go strategist.
      • What it means to play Go: know that you’re losing. the KataGo team is
    • World model: that KataGo is playing against 7yo and it’s losing
      • AlphaGo + something that knows what it’s playing. But then…
        • No escape — it keeps escalating
    • Illustrates limits of systems
    • No matter how far you zoom in, things remain interesting
  • Glen Weyl RadicalxChange
    • New social mechanisms: quadratic voting, partial common ownership
    • “If Marx were a bit smarter” — feuded with Rob Wiblin.
    • Why aren’t people more interested in eg voting
      • Beauty of balance in judicial vs executive
      • Only way out! We didn’t figure out voting, leading to bad outcome, have a different outcome
    • Richard Garfield (MTG) is a big fan
  • Relationship between gamer mind/optimization/ and hacker mentality. Both about seeing through the world
    • Fighting games are about winning — need to do whatever you do..
    • Security mindset. No such thing as levels
    • Nakatomi space — bruce willis moves through the plaza, ignores doorways, goes to where he needs to be
  • Virtue: aratei (living up to one’s promise). Sport, games are an exercise in pursuit of virtue
    • Chinese had 4 arts, including go
    • Basketball — James made it as a christian, to make something that roughnecks could play indoors, wasn’t just executing, had to think, collective, share the ball
  • Vice
    • vs: enhanced drug games, or SBF playing games while on the phone
      • unaware of larger vision, or set back
    • vs Elon Musk — misunderstanding, being obsessed with performance. Skill of surviving social media to get to the stars
    • Games are so capacious, so absorbent; can absorb all attention & problem solving. Disappear, forget to come out
  • Magnus Carlsen — kind of bored, choses to play or not!
  • More ambition and responsibility among game players
    • Play and design are synonymous; want more of a sense of not just self-soothing, entertainment, industry
    • Don’t aim for status of pietta, but its capacity to be sacred, that matters, that is important

Patio11 on Isekai Game

  • Playtesting/pressuretesting with LLMs
    • [ac] applies to testing other things too
  • Business of video games?
    • AI Dungeon?
    • You can cheat on token cost; most are spent beforehand
      • A few spent on character sheet/image
      • Ask a cheap LLM to rewrite success text in the voice of Brendan P Mulligan. What about I wanted me, who is trying to play to
    • Biz models:
      • New content is now super cheap
      • (not true of past models)
        • Season pass is to generate new stories
    • “let the people who love you pay you money”
      • [ac] hm
  • [zhd] Free text write in, then cache and reuse for others
    • Started with caching
    • We’re creative, but not that creative, so cache the few and let long tail. Didn’t ship but maybe space
    • Here’s max/min result; run an automated boundaries, plus flavor
  • ChatGPT is too nice as a DM
    • give examples, have a curve
      • amplitude of success/failure should escalate
      • also when signposted that the choice are important
    • loot: bring in a common item
  • Agents are easy
    • stimulus, tool call, put into next stimulus
    • (concatenate, or not)
  • Surprising:
    • Cried 3 times (fatherhood)
    • Laughed many times
    • You can bring in many things
      • I once wrote 27k words on this, read that, make them feel slapped in the face about this
  • Aside: Manifest is the ur-conference. Now split out as LessOnline, Metagame, Slutcon, The Curve.