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osu! Analysis ‣

  • Osumania learnings:
    • Remapping to 9keys is Really Hard!
      • Colors changing are the most annoying
        • Though colors also help visual distinguish which keys to press
    • Even "easy" songs aren't all quarter notes, they have intermixed eight notes to change it up (otherwise it'd get way too boring)
    • Sliders look visually cool and are a good way of dealing with longer (half, whole) beats
      • Holding one key down and pressing another makes you feel like a genius
    • Nice to have scoring and combo in the same narrow field of view
    • Rhythm games have a steep curve
      • Not many easy songs
      • Feels great when a song gets progressively harder, because the melody itself is repetitive, you want to try new things
        • Repeating melodic measures put you into a flow state, and you get used to what to expect and can forecast what's coming up next
    • Mecha Koi Ranman: expected melody is there, but quieter
      • Also, piano sound is not so harsh
    • Nice to have: Holding down "R" should rewind more
  • Osumania editor:
    • Slower playback was super useful
    • Nice to see the beat lines while mapping
      • Also, more condensed view so you see everything
    • Scrolling to see notes instead of "R/T", kinda intuitive?
      • But have to move away from the keyboard
    • Always placing notes with mouse, never with keyboard... Turns into a very "designed" experience. This was also how the EDM guy made music
      • Do any composers, compose music improv?
      • How do jazz musicians practice improv music?
    • Osu multiplayer
      • Kinda fun to have chat
      • Had to wait for each person's song to load tho, kinda annoying
      • Look up tag2, tag4 modes?
    • Osu singleplayer:
      • Trying to not die is a lot of the fun/tension
      • Really quick restart so you aim again for the best note